AvizStudioTools - ATiles
ATiles is scripted 3ds Max plug-in for quick creation of tiles, paving floors, brick walls, roof tiles, fences and other objects of repeatable elements for architectural visualizations.
Download & Install
This script works with 3ds Max 7 or later. Script is free for commercial and non-commercial projects. You are not allowed to sell or distribute this script or any parts of it. We are not responsible for any damages or incompatibilities that may result by using this script.
Y, XY, XZ - Set the type of the ATiles object. For one dimensional object select Y, for horizontal objects like floors and roof tiles select XY, for vertical objects like walls select XZ.
Size X,Y,Z - Set the size of the ATiles object for local X,Y or Z. When set to zero, script use corresponding "Count" and "Offset" values to calculates the object's size.
Count X,Y,Z - Set the count of the elements in the ATiles object for X, Y or Z. When set to zero script bypass this value and use corresponding "Size" and "Offset". If type of the ATiles object is XY or XZ and "Count Y" or "Count Z" is set greater then zero, script will not ask user for third point when creating new object.
Offset X,Y,Z - Set the offset of the elements in the ATiles object for X, Y or Z.
Offset R - Set the offset for every even row. (New in version 1.2)
[Abs] Button - Set absolute offset of the elements in the ATiles object ON and OFF . When ON, corresponding offset is exact distance between elements. When OFF, offset is percent of the element's size. (New in version 1.1)
Tilt Angle - Set local rotation by X axis of the elements in the ATiles object.
Cut Start - Set the angle of cut plane starting from first point of the created ATiles. On/Off check box.
Cut End - Set the angle of cut plane starting from second point of the created ATiles. On/Off check box.
Element Type - Set tiled element type - as Box, as Plane, Paving1,Paving2, BrickWall1, BrickWall2, RoofTiles1, RoofTiles2, Custom1, Custom2. When selected "as Box" or "as Plane" script create box or plane with the size of bounding box of the last used element.
[Pick Custom Object...] [X] [U] Buttons -Pick, Delete and Update custom objects. With [X] button user can delete selected custom object. With [U] button user can update selected custom object. Script store only the name of the picked object. If you rename or delete original object in the scene ATiles update button will not work.
Auto Align Custom Objects - When ON, script apply auto align function to custom object. When OFF, script use pivot point of the original object.
ReplaceFirst with Custom2 - When ON, script replace first element or first row of elements with the element stored in "Custom2". (New in version 1.3)
Max Count - Set the maximum tiled elements in the object. Use it to limit the script to create too big objects that may exceed Max Script memory or crash the program.
Cut Offset - Set the offset of the cutting planes that limit the object.
Scale Element - Set the scale of the chosen element in the object. When set to 1.0 element is the same as the original, when set to 0.5 element is half the size of the original, when set to 2.0 element is twice bigger than the original and so on.
Scale Offset - Set the scale of the offset values in the object. When set to 1.0 offset values are the same as shown in dialog box, when set to 0.5 offset values are 50% of the original, when set to 2.0 offset values are 200% of the original and so on.
Int. Scale X,Y,Z - Set the internal scale of the sub elements for X, Y and Z. (New in version 1.4)
Opt. Create - Set maximum face count after which script will temporary replace sub elements with simple two face element to improve speed. Optimization happends only when you create new object. To disable this option set higher value. (New in version 1.4)
[Reset] Button - Reset to default value Advance Parameters settings. (New in version 1.2)
Define Region - In Advanced Tools you can define region to interact with the ATiles object. Use [Pick Shape...] button to pick custom shape from the scene. With [X] button user can delete selected custom shape and with [U] button user can update selected custom shape. Script store only the name of the chosen shape. If you rename or delete original object in the scene, update button will not work. Script use standard Boolean operations with the defined region - Subtract and, Intersect. Select None to ignore the defined region.
ATiles ToolBox - Start new floating window in which user can control all preferences of ATiles object for selection of one or multiple objects.
Tips & Shortcuts
Control the tilt angle when creating ATiles object - Turn on 3D snap. While picking third point hold ALT to automatically change the tilt angle base on the snapping point, hold SHIFT if you want the tilt angle to be set to zero. Make sure Count Y or Z is set to zero, otherwise script will not ask user for third point.
Cut Start & Cut End - To change both values at the same time hold SHIFT while entering or spinning one of the parameter. Hold ALT if you want both planes to be parallel.
Reset All - Hold SHIFT and press [Reset] button in Advanced Parameters to reset all parameters of the ATiles object to default values.
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